Weapon comparison
Every gun, bow, launcher, melee weapon and damaging tool of game version 3.3 with its hardest-hitting standard round, at quality 1 and quality 6, with no perks or mods. Click a column to sort; the best value of each column among the weapons is marked. The M60 Machine Gun has the highest sustained DPS at quality 6 (437), the Steel Knuckles the highest melee DPS (47).
| Weapon | Class | Round | Damage Q1 | Damage Q6 | Head Q6 | Per min | Magazine | Reload s | Range m | DPS Q1 | DPS Q6 | Sustained Q6 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Handguns and SMGs | 56 | 70 | 280 | 480 | 30 | 4 | 36 / 65 | 448 | 560 | 271 | Calculate | ||
| Handguns and SMGs | 104 | 130 | 520 | 130 | 8 | 2 | 36 / 50 | 225 | 282 | 183 | Calculate | ||
| Handguns and SMGs | 79 | 98 | 392 | 100 | 6 | 4 | 32 / 70 | 132 | 163 | 77 | Calculate | ||
| Handguns and SMGs | 43 | 53 | 212 | 180 | 15 | 2 | 20 / 50 | 129 | 159 | 114 | Calculate | ||
| Handguns and SMGs | 34 | 42 | 168 | 126 | 6 | 5.57 | 12 / 40 | 71 | 88 | 30 | Calculate | ||
| Shotguns | 176 | 220 | 880 | 240 | 2 | 3 | 9 / 18 | 704 | 880 | 126 | Calculate | ||
| Shotguns | 173 | 216 | 864 | 120 | 1 | 5.67 | 9 / 18 | 346 | 432 | 35 | Calculate | ||
| Shotguns | 10 × 20 | 10 × 25 | 1,000 | 70 | 16 | 3 | 4 / 10 | 233 | 292 | 239 | Calculate | ||
| Shotguns | 180 | 225 | 900 | 60 | 8 | 2.5 | 9 / 18 | 180 | 225 | 171 | Calculate | ||
| Rifles | 110 | 137 | 1,348 | 140 | 12 | 3.33 | 84 / 150 | 257 | 320 | 194 | Calculate | ||
| Rifles | 68 | 85 | 540 | 120 | 1 | 2.88 | 62 / 150 | 136 | 170 | 25 | Calculate | ||
| Rifles | 86 | 107 | 828 | 82 | 5 | 3 | 72 / 150 | 118 | 146 | 80 | Calculate | ||
| Rifles | 54 | 67 | 368 | 120 | 1 | 3.5 | 50 / 150 | 108 | 134 | 17 | Calculate | ||
| Machine guns | 77 | 96 | 384 | 440 | 60 | 5 | 61 / 90 | 565 | 704 | 437 | Calculate | ||
| Machine guns | 60 | 75 | 300 | 405 | 30 | 2.62 | 51 / 90 | 405 | 506 | 319 | Calculate | ||
| Machine guns | 47 | 58 | 232 | 360 | 30 | 2.87 | 43 / 90 | 282 | 348 | 221 | Calculate | ||
| Machine guns | 37 | 46 | 184 | 335 | 15 | 3.47 | 34 / 90 | 207 | 257 | 112 | Calculate | ||
| Bows and crossbows | 88 | 123 | 492 | 75 | 1 | 2.87 | 43 / 100 | 110 | 154 | 34 | Calculate | ||
| Bows and crossbows | 71 | 95 | 380 | 75 | 1 | 1.11 | 37 / 100 | 89 | 119 | 50 | Calculate | ||
| Bows and crossbows | 63 | 88 | 352 | 75 | 1 | 2.87 | 30 / 100 | 79 | 110 | 24 | Calculate | ||
| Bows and crossbows | 51 | 68 | 272 | 75 | 1 | 1.11 | 27 / 100 | 64 | 85 | 36 | Calculate | ||
| Bows and crossbows | 37 | 49 | 196 | 75 | 1 | 1.11 | 20 / 100 | 46 | 61 | 26 | Calculate | ||
| Launchers | 30 | 52 | 208 | 75 | 1 | 2.62 | 84 / 100 | 950 | 1,663 | 389 | Calculate | ||
| Knives and machetes | – | 25 | 37 | 148 | 65 | – | – | 2.3 | 27 | 40 | 40 | Calculate | |
| Knives and machetes | – | 12 | 18 | 72 | 120 | – | – | 2 | 24 | 36 | 36 | Calculate | |
| Knives and machetes | – | 12 | 18 | 72 | 120 | – | – | 2 | 24 | 36 | 36 | Calculate | |
| Knives and machetes | – | 5 | 7 | 28 | 120 | – | – | 2 | 10 | 14 | 14 | Calculate | |
| Clubs and bats | – | 32 | 48 | 192 | 52 | – | – | 2.4 | 28 | 42 | 42 | Calculate | |
| Clubs and bats | – | 20 | 30 | 120 | 52 | – | – | 2.4 | 17 | 26 | 26 | Calculate | |
| Clubs and bats | – | 20 | 30 | 120 | 52 | – | – | 2.4 | 17 | 26 | 26 | Calculate | |
| Clubs and bats | – | 12 | 18 | 72 | 55 | – | – | 2.4 | 11 | 17 | 17 | Calculate | |
| Sledgehammers | – | 55 | 82 | 328 | 34 | – | – | 2.6 | 31 | 46 | 46 | Calculate | |
| Sledgehammers | – | 32 | 48 | 192 | 34 | – | – | 2.6 | 18 | 27 | 27 | Calculate | |
| Sledgehammers | – | 18 | 27 | 108 | 50 | – | – | 2.6 | 15 | 23 | 23 | Calculate | |
| Spears | – | 33 | 49 | 196 | 55 | – | – | 2.6 | 30 | 45 | 45 | Calculate | |
| Spears | – | 20 | 30 | 120 | 55 | – | – | 2.6 | 18 | 28 | 28 | Calculate | |
| Spears | – | 12 | 18 | 72 | 55 | – | – | 2.6 | 11 | 17 | 17 | Calculate | |
| Knuckles | – | 19 | 28 | 112 | 100 | – | – | 2 | 32 | 47 | 47 | Calculate | |
| Knuckles | – | 11 | 17 | 68 | 100 | – | – | 2 | 18 | 28 | 28 | Calculate | |
| Knuckles | – | 7 | 10 | 40 | 100 | – | – | 2 | 12 | 17 | 17 | Calculate | |
| Stun batons | – | 20 | 30 | 120 | 70 | – | – | 2.4 | 23 | 35 | 35 | Calculate | |
| Stun batons | – | 12 | 18 | 72 | 60 | – | – | 2.4 | 12 | 18 | 18 | Calculate | |
| Mining and building tools | 6 | 9 | 36 | 300 | 300 | 3.8 | 120 / 2 | 30 | 45 | 42 | Calculate | ||
| Mining and building tools | – | 29 | 43 | 172 | 55 | – | – | 2.6 | 27 | 39 | 39 | Calculate | |
| Mining and building tools | – | 23 | 34 | 136 | 55 | – | – | 2.6 | 21 | 31 | 31 | Calculate | |
| Mining and building tools | – | 25 | 37 | 148 | 50 | – | – | 2.6 | 21 | 31 | 31 | Calculate | |
| Mining and building tools | 4 | 6 | 24 | 300 | 300 | 3.5 | 120 / 2 | 20 | 30 | 28 | Calculate | ||
| Mining and building tools | 5 | 7 | 28 | 257 | 10 | 1.67 | 4 / 10 | 21 | 30 | 17 | Calculate | ||
| Mining and building tools | – | 15 | 22 | 88 | 65 | – | – | 2.6 | 16 | 24 | 24 | Calculate | |
| Mining and building tools | – | 8 | 12 | 48 | 105 | – | – | 2.4 | 14 | 21 | 21 | Calculate | |
| Mining and building tools | – | 12 | 18 | 72 | 70 | – | – | 2.2 | 14 | 21 | 21 | Calculate | |
| Mining and building tools | – | 15 | 22 | 88 | 50 | – | – | 2.6 | 13 | 18 | 18 | Calculate | |
| Mining and building tools | – | 11 | 16 | 64 | 65 | – | – | 2.4 | 12 | 17 | 17 | Calculate | |
| Mining and building tools | – | 6 | 9 | 36 | 105 | – | – | 2.4 | 11 | 16 | 16 | Calculate | |
| Mining and building tools | – | 9 | 13 | 52 | 50 | – | – | 2.6 | 8 | 11 | 11 | Calculate | |
| Salvage tools | – | 16 | 24 | 96 | 50 | – | – | 2.4 | 13 | 20 | 20 | Calculate | |
| Salvage tools | – | 16 | 24 | 96 | 50 | – | – | 2.4 | 13 | 20 | 20 | Calculate | |
| Salvage tools | – | 16 | 24 | 96 | 50 | – | – | 2.4 | 13 | 20 | 20 | Calculate | |
| Lights | – | 10 | 10 | 40 | 50 | – | – | 2.4 | 8 | 8 | 8 | Calculate | |
| Lights | – | 7 | 7 | 28 | 65 | – | – | 2 | 8 | 8 | 8 | Calculate |
What the columns mean
Damage is one shot (or swing) to the body, cut to a whole number like the game does; shotgun shells show pellets × damage per pellet. Head is a headshot at quality 6 with attribute level 1. Per min is shots a minute as fast as the trigger allows, or swings a minute for melee. Range is the distance of full damage / the maximum range (for melee, the reach). DPS is damage per second while firing or swinging; sustained adds the reload after every magazine.
The round is the strongest one that does not explode (exploding arrows and bolts cost far more); rockets count their blast. Weapons get +10% damage for every mod installed and much more from perks: try a build in the damage calculator. Numbers leave out the random roll each crafted or looted weapon gets.
Ranked by class: weapons tier list.