Sandbox options
All 165 custom game settings of 3.3, in the 8 tabs the new-game menu uses, with every choice and the default. Change any of them below to build a sandbox code for your server.
Sandbox codes
The game stores your choices as a sandbox code: copy it from the Sandbox Options window, share it, or put it in a dedicated server's serverconfig.xml as SandboxCode. The builder below makes the same code: change the options you want and copy the result, or paste a code to see what it sets.
Every option
| Option | What it does | Choice | Default |
|---|---|---|---|
Ranged DamageRangedDamage | Damage dealt by the player with bows, firearms, and other ranged weapons. | 13 choices: None to 300% | 100% |
Melee DamageMeleeDamage | Damage dealt by the player with melee weapons and tools. | 13 choices: None to 300% | 100% |
Block DamageBlockDamage | How much damage players deal to blocks. | 13 choices: None to 300% | 100% |
Terrain DamageTerrainDamage | How much damage players deal to terrain. | 13 choices: None to 300% | 100% |
Headshot MultiplierHeadshotMultiplier | Multiplier applied to headshot damage players deal to entities. | 13 choices: None to 300% | 100% |
Player Damage InIncomingDamage | How much damage the player receives from all sources. | 13 choices: None to 300% | 100% |
Walk SpeedWalkSpeed | Adjusts player movement speed while walking. | 14 choices: 25% to 300% | 100% |
Run SpeedRunSpeed | Adjusts player movement speed while running. | 15 choices: None to 300% | 100% |
Crouch SpeedCrouchSpeed | Adjusts player movement speed while crouching and walking. | 15 choices: None to 300% | 100% |
Crouch Run SpeedCrouchRunSpeed | Adjusts player movement speed while crouching and running. | 15 choices: None to 300% | 100% |
Jump StrengthJumpStrength | Modifies player jump height. | 7 choices: None to 300% | 100% |
Stamina RegenStaminaRegen | Controls the rate stamina regenerates. Values are approximate. | 8 choices: 25% to 300% | 100% |
Stamina UsageStaminaUsage | Stamina cost for actions like running, jumping, and attacking. Values are approximate. At None, greys out Stamina Regen. | 9 choices: None to 200% | 100% |
XP MultiplierXPMultiplier | Multiplier applied to all experience gained. At None, greys out Show XP. | 11 choices: None to 500% | 100% |
Show XPShowXP | Hide or show the XP bar and XP pop-up on screen. | 4 choices: All to None | All |
Level Stat BonusPlayerLevelBonusApplied | Determines whether health and stamina increase per level. | Yes | |
Skill Gain RateSkillGainRate | Adjusts how many levels are required to earn skill points. | 5 choices: 1 to 5 | 1 |
Skill Gain AmountSkillPointsPerLevel | Controls how many skill points are gained when skill points are awarded. | 8 choices: None to 7 | 1 |
New Player BuffNewbieCoat | If enabled, new players spawn with the beginner protection buff. | Yes | |
Death PenaltyDeathPenalty | Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset. | 4 choices: None to Permanent Death | XP Only |
Lose On DeathLoseItemsOnDeathType | Sets which items are considered for loss on death. None = Nothing All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack. | 6 choices: None to Carried Only | None |
Death Loss CountLoseItemsOnDeathCount | Sets the number of random items lost on death. | 10 choices: 1-3 to 15-20 | 1-3 |
Death DegradationDegradeItemsOnDeath | Sets whether items degrade on death. None = No loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability. | 4 choices: None to Both | None |
Death Degradation AmountDegradeAmountOnDeath | When Death Degradation is enabled, this setting determines the percentage of durability lost on death. | 6 choices: None to 25% | 10% |
Drop On DeathDropOnDeath | Which items are dropped on death. None = Drop nothing. All = Drop both backpack and toolbelt. Toolbelt Only = Drop items on toolbelt. Backpack Only = Drop items in the backpack. Delete All = Delete all items. | 7 choices: None to Delete All | All |
Drop On QuitDropOnQuit | Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack. | 6 choices: None to Carried Only | None |
Hunger MultiplierHungerMultiplier | Controls how quickly players consume food. Higher values increase food consumption. | 9 choices: None to 200% | 100% |
Thirst MultiplierThirstMultiplier | Controls how quickly players consume water. Higher values increase water consumption. | 9 choices: None to 200% | 100% |
Infection ChanceInfectionChance | Increases or decreases the player's chance for infection. | 9 choices: None to 300% | 100% |
Infection RateInfectionRate | Adjusts how quickly infections progress. | 9 choices: None to 300% | 100% |
Stack Size MultiplierStackSizeMultiplier | Multiplier applied to the stack size of all stackable items. Maximum stack size is 30,000. | 12 choices: 25% to 500% | 100% |
Encumbrance SlotsEncumbranceModifier | Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values. | 6 choices: Disabled to Full | Default |
Jar RefundJarRefund | Chance of jars returned from consuming items. | 12 choices: None to 100% | 60% |
Enemy SpawningEnemySpawnMode | Enable or disable enemy spawning. At No, greys out Max Enemy Tier, Day Enemy Density, Day Enemy Respawn, Night Enemy Density, Night Enemy Respawn, Enemy Damage Dealt, Entity Damage In, Enemy Block Damage, BM Block Damage, Zombie Day Speed, Zombie Night Speed, Zombie Feral Speed, Zombie BM Speed, Zombie Feral Sense, AI Smell Mode, Zombie Rage, Zombie Digging, Zombies Eat Animals, Headshot Mode. | Yes | |
Max Enemy TierMaxEnemyTier | Highest tier of zombie types that can spawn. | 6 choices: Normals to Elites | Elites |
Day Enemy DensityBiomeDayEnemyDensity | Overrides daytime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values. | 7 choices: None to Very High | Default |
Day Enemy RespawnBiomeDayZombieRespawn | Increases the respawn rate of enemies during the daytime in active biomes. Default uses XML config values. | 6 choices: Default to Very Fast | Default |
Day Animal DensityBiomeDayAnimalDensity | Overrides daytime biome animal density and sets how many animals spawn in each biome. Default uses XML config values. | 7 choices: None to Very High | Default |
Day Animal RespawnBiomeDayAnimalRespawn | Increases the respawn rate of animals during the daytime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values. | 6 choices: Default to Very Fast | Default |
Night Enemy DensityBiomeNightEnemyDensity | Overrides nighttime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values. | 7 choices: None to Very High | Default |
Night Enemy RespawnBiomeNightZombieRespawn | Increases the respawn rate of enemies during the nighttime in active biomes. Default uses XML config values. | 6 choices: Default to Very Fast | Default |
Night Animal DensityBiomeNightAnimalDensity | Overrides nighttime biome animal density and sets how many animals spawn in each biome. Default uses XML config values. | 7 choices: None to Very High | Default |
Night Animal RespawnBiomeNightAnimalRespawn | Increases the respawn rate of animals during the nighttime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values. | 6 choices: Default to Very Fast | Default |
Enemy Damage DealtEntityDamage | Controls how much damage enemies do to players. This stacks with other incoming damage players receive. | 13 choices: None to 300% | 100% |
Entity Damage InEntityIncomingDamage | Damage entities, such as enemies and animals, receive from players. | 12 choices: 25% to 300% | 100% |
Enemy Block DamageBlockDamageAI | How much damage enemies deal to blocks. | 13 choices: None to 300% | 100% |
BM Block DamageBlockDamageAIBM | Damage enemies do to blocks during Blood Moons. | 13 choices: None to 300% | 100% |
Headshot ModeHeadshotMode | Determines how headshot damage is handled. Headshot Only = enemies can only be damaged by headshots. Headshot Finisher = body shots deal damage, but only a headshot can finish them. Does not apply to passive animals. | 3 choices: None to Headshot Finisher | None |
Entity Health BarsShowHealthBars | Show or hide entity health bars. | No | |
Show Entity DamageShowEnemyDamage | Display floating damage numbers when entities are hit. | No | |
Zombie Day SpeedZombieMove | Sets zombie movement speed during daytime for normal zombies. Does not affect ferals and specials. | 5 choices: Walk to Nightmare | Walk |
Zombie Night SpeedZombieMoveNight | Sets zombie movement speed at night for normal zombies. Does not affect ferals and specials. | 5 choices: Walk to Nightmare | Sprint |
Zombie Feral SpeedZombieFeralMove | Sets movement speed of feral zombies. | 5 choices: Walk to Nightmare | Sprint |
Zombie BM SpeedZombieBMMove | Controls zombie movement speed during Blood Moon hordes and storms. | 5 choices: Walk to Nightmare | Sprint |
Zombie Feral SenseZombieFeralSense | How easily zombies detect players through sight and sound. | 4 choices: Disabled to All | Disabled |
AI Smell ModeAISmellMode | Enable or disable zombie scent tracking, and sets how fast they move when they detect a smell. | 6 choices: None to Nightmare | Run |
Zombie RageZombieRageChance | Chance for zombies to enter rage mode when damaged. | 10 choices: None to 100% | 15% |
Zombie DiggingAllowZombieDigging | Allow zombies to dig down through terrain. Can still dig sideways. | Yes | |
Zombies Eat AnimalsZombiesEatAnimals | Determines whether zombies eat animal corpses. | Yes | |
Global Game StageGlobalGSModifier | Determines enemy types, difficulty scaling, loot quality, and Blood Moon intensity based on your level and days survived. A higher value increases difficulty. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Biome Game StageBiomeGSModifier | Biome based difficulty modifier. Harder biomes raise enemy strength and loot stage beyond your base progression. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Biome ProgressionBiomeProgression | Enable biome hazards. Weather and Storms are not affected by this setting. | Yes | |
Temperature SurvivalTemperatureSurvival | Controls whether environmental temperature (hot and cold) affect the player. | Yes | |
Max Tech TypeMaxTechType | Globally sets the highest available tech type for weapons and items allowing control over progression and gameplay pacing. See examples below. Tech 0 = Stone and Pipe Tech 1 = Iron and KV-47 Tech 2 = Steel and Tactical Assault Tech 3 = Auger and M60 | 5 choices: None to Tech 3 | Tech 3 |
Workstations In The WildWorkstationsInTheWild | Allow functional workstations to spawn in world. Applied on new Navezgane or RWG map generation. | 12 choices: None to 100% | None |
Blood Moon FrequencyBloodMoonFrequency | Number of in-game days between Blood Moons. Disabled = No Blood Moons. At Disabled, greys out Blood Moon Range, Blood Moon Count, Blood Moon Warning. | 14 choices: Disabled to 30 Days | 7 Days |
Blood Moon RangeBloodMoonRange | Number of days after Blood Moon frequency the event can occur. For example: A frequency of 7 + a range of 5 randomizes the Blood Moon between day 7 and day 12. 0 Days = No randomness. | 9 choices: 0 Days to 20 Days | 0 Days |
Blood Moon CountBloodMoonEnemyCount | Controls the maximum number of zombies alive Per Player during a Blood Moon. Nearby players share a group cap of up to 30 zombies. If the cap would be exceeded, game stage scaling increases the difficulty instead. The world cap is about 1.9x the MaxSpawnedZombies. Lower game stages can reduce the number of spawns. Increasing this setting can greatly impact performance. | 9 choices: 4 Enemies to 64 Enemies | 8 Enemies |
Blood Moon WarningBloodMoonWarning | Sets when the Blood Moon warning appears on the HUD and the day number changes to red. | 3 choices: Disabled to Evening | Morning |
Air DropsAirDropFrequency | How often supply drops occur. At Disabled, greys out Air Drop Variance, Mark Air Drops. | 7 choices: Disabled to 1-7 Days | 3 Days |
Air Drop VarianceAirDropRandomTime | Allows control over when the air drops appear. Pick a specific time for predictable air drops, or Any for total randomness. None = The default noon air drop. Morning = 04:00 - 10:00 Mid Day = 10:00 - 14:00 Evening = 15:00 - 20:00 Night = 20:00 - 24:00 All Day = 04:00 - 20:00 | 7 choices: None to Any | None |
Storm FrequencyStormFreq | Adjusts the frequency of storms. None disables storms. At None, greys out Storm Warning. | 8 choices: None to 500% | 100% |
Storm WarningStormWarning | Controls whether the player hears the storm siren and sees an on-screen storm warning. | Yes | |
Heat Map SensitivityHeatMapSensitivity | Controls heat buildup from player activity. Higher heat increases the chance for screamer spawns. Default uses XML config values. | 6 choices: Disabled to Very High | Default |
24 Hour CycleDayNightLength | How many real life minutes it takes for 24 hours to pass in the game. | 8 choices: 10 to 120 | 60 |
Daylight LengthDayLightLength | Sets the number of in-game daylight hours. Always Night and Always Day behave as expected. Daylight duration settings: 4 = 10:00 - 14:00 6 = 09:00 - 15:00 8 = 08:00 - 16:00 10 = 07:00 - 17:00 12 = 06:00 - 18:00 14 = 05:00 - 19:00 16 = 04:00 - 20:00 18 = 04:00 - 22:00 20 = 02:00 - 22:00 | 11 choices: Always Night to Always Day | 18 |
Mark Air DropsAirDropMarker | Display map and compass markers for supply drop locations. | Yes | |
Allow MapAllowMap | Enable in-game map. | Yes | |
Allow CompassAllowCompass | Show player compass. | Yes | |
Allow Screen MarkersAllowScreenMarkers | Show on-screen navigational markers. Map markers remain visible. | Yes | |
Show Location InfoShowLocationInfo | Show biome and POI name and difficulty. | 3 choices: No to Name Only | Yes |
Show Day/TimeShowDayTime | Show on-screen day and time information. If set to No, Bloodmoon Warning is also disabled. At No, greys out Blood Moon Warning. | Yes | |
Max Loot QualityLootMaxTier | Sets the highest quality of weapons and items that can appear in loot. | 7 choices: Default to 6 | Default |
Global Loot StageGlobalLSModifier | Global multiplier applied to player loot stage. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Biome Loot StageBiomeLSModifier | Loot stage multiplier applied per biome. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
POI Loot StagePOITierLSModifier | Loot stage multiplier based on POI tier. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Loot Respawn DaysLootRespawnDays | The number of in-game days before loot containers in unvisited areas reset. | 9 choices: Disabled to 50 | 7 |
Loot TimerLootTimer | Time required to loot containers. | 9 choices: None to 300% | 100% |
Loot Bag DropLootBagChance | Multiplier applied to chance for enemies to drop loot bags on death. | 14 choices: None to 500% | 100% |
Loot AbundanceGlobalLootCount | Globally adjusts the overall amount of loot found in world. "None" disables all loot, including zombie bag drops and supply crates. At None, greys out Food Abundance, Drink Abundance, Medical Abundance, Ammo Abundance, Resource Abundance, Armor Abundance, Melee Abundance, Ranged Abundance, Currency Abundance, Magazine Abundance, Book Abundance, Treasure Map Chance. | 14 choices: None to 500% | 100% |
Food AbundanceFoodLootCount | Amount of food found in containers. | 14 choices: None to 500% | 100% |
Drink AbundanceDrinkLootCount | Amount of drinks found in containers. | 14 choices: None to 500% | 100% |
Medical AbundanceMedicalLootCount | Amount of medical supplies found in loot. | 14 choices: None to 500% | 100% |
Ammo AbundanceAmmoLootCount | Amount of ammo found in loot. | 14 choices: None to 500% | 100% |
Resource AbundanceResourceLootCount | Amount of resource items found in loot. | 14 choices: None to 500% | 100% |
Armor AbundanceArmorLootCount | Amount of armor and armor parts found in loot. | 14 choices: None to 500% | 100% |
Melee AbundanceMeleeLootCount | Amount of melee weapons and parts found in loot. | 14 choices: None to 500% | 100% |
Ranged AbundanceRangedLootCount | Amount of ranged weapons and parts found in loot. | 14 choices: None to 500% | 100% |
Currency AbundanceDukesLootCount | Amount of Duke coins and old cash found in loot. | 14 choices: None to 500% | 100% |
Magazine AbundanceCraftingMagazinesLootCount | Controls the amount of crafting magazines found in loot. | 14 choices: None to 500% | 100% |
Book AbundanceBookLootCount | Controls the amount of books and schematics found in loot. | 14 choices: None to 500% | 100% |
Treasure Map ChanceTreasureMapChance | Multiplier applied to chance for treasure maps to spawn in loot containers and enemy loot bags. | 15 choices: None to 300% | 100% |
Mining YieldMiningOutput | Controls the amount of ore gained from mining. Can impact in-game challenges if disabled. | 14 choices: None to 500% | 100% |
Crop YieldCropOutput | Controls the amount of resources harvested from wild and player planted crops. Can impact in-game challenges if disabled. | 14 choices: None to 500% | 100% |
Seed DropSeedDropOutput | The amount of seeds gained from player planted crop harvest. Does not increase the chance for seeds dropping or seeds from trees. | 14 choices: None to 500% | 100% |
Resource YieldHarvestingOutput | Controls the amount of resources gained from harvesting blocks and items. Does not affect ores, seeds, or crops. Can impact in-game challenges if disabled. | 14 choices: None to 500% | 100% |
Crop GrowthCropGrowthSpeed | Adjusts growth speed of player-planted crops and trees. A higher percent results in longer growth time. Note: Existing saves will require replanting crops for changes to take effect. | 9 choices: None to 300% | 100% |
Crafting ProgressionCraftingProgression | Enable or disable magazine and schematic based crafting progression. | Yes | |
Crafting Max QualityCraftingMaxTier | Sets the highest quality of crafted items. | 7 choices: Default to 6 | Default |
Magazine ProgressPointsPerMagazine | The progression gained from reading skill magazines. | 8 choices: None to 7 | 1 |
Backpack CraftingBackpackCrafting | Controls what items the player can craft directly from their backpack. No disables backpack crafting. Yes allows crafting in the backpack. Limited allows crafting a limited list of recipes in the backpack. Workbench Only allows crafting of the workbench, but nothing else is crafted in the backpack. | 4 choices: No to Workbench Only | Yes |
Workstation CraftingWorkstationCrafting | Yes allows crafting in workstations. No allows player backpack crafting only. | Yes | |
Smelter TypeSmeltingType | Controls how forge crafting works. Smelt items into the forge or craft directly using materials from your backpack. | Smelter | |
Crafting TimerCraftingTime | Time required to craft items. | 9 choices: None to 300% | 100% |
Crafting CostCraftingInput | Amount of materials required for crafting (excludes resource bundles). | 9 choices: None to 300% | 100% |
Crafting YieldCraftingOutput | Number of items produced per craft (excludes resource bundles). | 8 choices: 25% to 300% | 100% |
Scrapping YieldScrappingOutput | Amount received when scrapping items. | 9 choices: None to 300% | 100% |
Dew Collector TimeDewCollectorTime | Adjusts the time it takes for the dew collector to produce water. | 9 choices: None to 300% | 100% |
Dew Collector YieldDewCollectorOutput | The amount of water the dew collector generates per cycle. | 5 choices: 100% to 500% | 100% |
Dew Collector InputDewCollectorInput | Sets the number of jars required to begin dew collection. | 4 choices: None to 300% | 100% |
Apiary TimeApiaryTime | Adjusts the time it takes for the apiary to produce honey. | 9 choices: None to 300% | 100% |
Apiary YieldApiaryOutput | The amount of honey generated per production cycle. | 5 choices: 100% to 500% | 100% |
Apiary InputApiaryInput | Sets the amount of flowers needed to begin honey production. | 9 choices: None to 300% | 100% |
Chicken Coop TimeChickenCoopTime | Adjusts the time it takes for the chicken coop to produce chickens, eggs, and feathers. | 9 choices: None to 300% | 100% |
Chicken Coop YieldChickenCoopOutput | The amount of chickens, eggs, and feathers generated per production cycle. | 5 choices: 100% to 500% | 100% |
Chicken Coop InputChickenCoopInput | Sets the amount of feed needed to begin production. | 9 choices: None to 300% | 100% |
Chicken Stress EventFullChickenStressEvent | Enable an event when held chickens reach 100% stress. "None" disables events, while "Random" selects one of the events below at random. Drop Chicken = Your chicken escapes your grasp. Angry Chicken = Your chicken turns against you. Zombie Horde = Your chicken's stress summons a zombie horde. Murder Chickens = Angry chickens unite against you. | 6 choices: None to Murder Chickens | Random |
Item DegradationItemDegradation | How fast weapons and tools lose durability. Default uses XML config values. | 6 choices: Disabled to Very High | Default |
Repair MethodRepairTypes | Determines how items are repaired: None = No repair Repair Only = Repair Kits Only Combine Only = Repair on Combine Station Both = Repair Kits and Combine Station | 4 choices: None to Both | Both |
Repair DegradationMaxDegradationAmount | Determines how much an item degrades when repaired. | 6 choices: None to 25% | None |
Trading EnabledTradersEnabled | Enable trading with NPC traders. At No, greys out Trader Max Quality, Trader Item Count, Trader Reset, Sell Price, Buy Price, Trader Buy Limit, Global Trader Stage. | Yes | |
Vending EnabledVendingEnabled | Enable or disable vending machine functionality. At No, greys out Vending Item Count, Vending Reset. | Yes | |
Trader HoursTraderHours | Controls trader opening and closing hours. 24 Hour Cycle and Daylight Length do not affect this setting. BM Closed means closed only during blood moon. Default uses XML values. XML Default = 04:00-22:00 Morning = 04:00-12:00 Mid Day = 10:00-18:00 Evening = 16:00-22:00 Night = 22:00-04:00 | 7 choices: Default to Always Open | Default |
Trader ProtectionTraderProtection | Sets damage protection for trader compounds, and whether players can claim the area. | 3 choices: Yes to Not Claimable | Yes |
Trading DialogTraderDialog | Toggles the trader voice lines and on-screen dialogue. | Yes | |
Global Trader StageGlobalTSModifier | Global modifier for trader stage progression. Controls the quality and variety of items sold by traders. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Trader Max QualityTraderMaxTier | Sets the highest item quality available for purchase from the trader. | 7 choices: Default to 6 | Default |
Trader Item CountTraderItemAbundance | The quantity of items for sale at the trader. Lower values make supplies more limited and scarce. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Vending Item CountVendingItemAbundance | The quantity of items for sale in trader vending machines. Lower values make supplies more limited and scarce. Default uses XML config values. | 5 choices: Very Low to Very High | Default |
Trader ResetTraderResetInterval | Sets how often traders reset inventory. Default uses XML config values. | 9 choices: Default to 14 Days | Default |
Vending ResetVendingResetInterval | Sets how often trader vending machines reset inventory. Default uses XML config values. | 9 choices: Default to 14 Days | Default |
Sell PriceTraderSellPrices | Adjusts the price for items players sell to traders. | 11 choices: None to 400% | 100% |
Buy PriceTraderBuyPrices | Adjusts the price for items players purchase from traders. | 11 choices: None to 400% | 100% |
Trader Buy LimitTraderBuyLimit | Maximum number of each item the trader will buy before refusing more. Lower values limit how much you can sell per restock cycle. | 11 choices: None to 10 | 3 |
ChallengesChallengesEnabled | Enable the in-game challenge system. At No, greys out Intro Challenges. | Yes | |
QuestsQuestsEnabled | Enable or disable quests in your game. | Yes | |
Intro ChallengesIntroChallengesEnabled | Enable the step-by-step introductory challenge for new players. | Yes | |
Intro QuestIntroQuestEnabled | Bypass the opening buried supply quest to access full quest progression. | Yes | |
Trade RoutesTraderToTraderQuestsEnabled | Enable the option to receive quests to other traders. | Yes | |
Buried QuestsBuriedQuestsEnabled | Allow buried quests to appear in the trader quest lists. No = only POI quests. | Yes | |
POI QuestsPOIQuestsEnabled | Allow POI quests to appear in the trader quest lists. No = only buried quests. | Yes | |
Quests Per TierQuestsPerTier | Number of completed quests required to unlock the next tier. Higher values slow progression between tiers. None = no limit and allows access to all quest tiers. | 16 choices: None to 15 | 10 |
Quests Per DayQuestProgressionDailyLimit | Number of daily quests that count towards trader progression. Additional quests still grant XP and rewards, but do not advance trader tier progresssion. | 11 choices: Unlimited to 10 | 4 |
Base Skill PointsStarterSkillPoints | Number of skill points awarded after completing intro challenges, or at game start if the intro challenges are disabled. | 11 choices: None to 10 | 4 |
Vehicle Fuel UsageVehicleFuelUsage | Adjusts the fuel consumption rate for vehicles. | 13 choices: None to 300% | 100% |
Vehicle Entity DamageVehicleEntityDamage | How much damage vehicles do to entities. | 13 choices: None to 300% | 100% |
Vehicle Block DamageVehicleBlockDamage | How much damage vehicles do to blocks. | 13 choices: None to 300% | 100% |
Vehicle Self DamageVehicleSelfDamage | How much damage your vehicle receives from collisions. | 13 choices: None to 300% | 100% |
Electrical OutputElectricalOutput | Controls how much electrical power is produced. | 8 choices: 25% to 300% | 100% |
Celebrate KillsSillyCelebrate | Enable celebratory confetti particles on entity kill. "Headshots Only" option triggers confetti only for headshot kills allowing body shots to animals for meat harvesting. "Headshots Only" option does not apply to passive animals. | 3 choices: No to Headshot Only | No |
Big HeadsSillyBigHeads | Enable a "big head mode" on zombies, animals, and traders. | No | |
Tiny ZombiesSillyTinyZombies | Enable smaller versions of the zombies. | No | |
GravitySillyLowGravity | Controls the amount of gravity in-game. | 6 choices: 50% to 100% | 100% |
Silly SoundsSillySounds | Enable humorous sounds for in-game actions. | No | |
Black and WhiteSillyBlackandWhite | Enable a classic, greyscale palette inspired by classic 1960's horror films. | No |
Presets
The game ships 17 presets: 6 difficulty levels (Adventurer is the default) and 11 official themed games. Each changes only the options listed; everything else stays at its default. Load one into the builder to start from it.
| Preset | What it changes | Code |
|---|---|---|
| Scavenger Difficulty preset · rated 2/10 Beginner: A cakewalk in the apocalypse, training wheels included. | Ranged Damage: 200% · Melee Damage: 200% · Player Damage In: 50% · AI Smell Mode: Walk | AAAKABKARDBNB |
| Adventurer Difficulty preset · rated 3/10 Default/Easy: The apocalypse can still be somewhat merciful. | Ranged Damage: 150% · Melee Damage: 150% · Player Damage In: 75% · AI Smell Mode: Jog | AAAJABJARFBNC |
| Nomad Difficulty preset · rated 4/10 Normal: Your resolve is thicker than blackstrap coffee. | Nothing: every option at its default. | A |
| Warrior Difficulty preset · rated 5/10 Hard: Now it really hurts, but at least concussions are free. | Ranged Damage: 85% · Melee Damage: 85% · Player Damage In: 150% | AAAGABGARJ |
| Survivalist Difficulty preset · rated 6/10 Brutal: Getting wrecked is part of the fun. | Ranged Damage: 65% · Melee Damage: 65% · Player Damage In: 200% · AI Smell Mode: Sprint | AAAEABEARKBNE |
| Insane Difficulty preset · rated 7/10 Insane: The apocalypse, where you'll regret every mistake. | Ranged Damage: 50% · Melee Damage: 50% · Player Damage In: 250% · AI Smell Mode: Nightmare | AAADABDARLBNF |
| Almost Creative Official preset · rated 1/10 The apocalypse, minus the actual apocalypse. Because dying is inconvenient. | Enemy Spawning: No · Day Animal Respawn: Very Slow · Night Animal Respawn: Very Slow · Blood Moon Frequency: Disabled · Resource Abundance: 500% | ABEABTBGBBBWADFN |
| Chibi Mode! Official preset · rated 3/10 Not only are they cute... They're fast, too! Good thing you have some speed of your own. | Ranged Damage: 150% · Melee Damage: 150% · Block Damage: 150% · Terrain Damage: 150% · Headshot Multiplier: 125% · Player Damage In: 75% · Walk Speed: 120% · Run Speed: 120% · Crouch Speed: 120% · Jump Strength: 150% · Stamina Regen: 125% · Stamina Usage: 75% · XP Multiplier: 150% · Skill Gain Amount: 3 · Death Penalty: None · Death Degradation: Durability · Death Degradation Amount: 5% · Drop On Death: None · Infection Rate: 50% · Encumbrance Slots: Low · Jar Refund: 80% · Day Enemy Density: Medium · Day Enemy Respawn: Fast · Day Animal Respawn: Fast · Night Enemy Density: Medium · Night Enemy Respawn: Fast · Night Animal Respawn: Fast · Headshot Mode: Headshot Only · Zombie Day Speed: Jog · Zombie Feral Speed: Nightmare · Zombie BM Speed: Nightmare · Zombie Feral Sense: Day · AI Smell Mode: Jog · Workstations In The Wild: 60% · Blood Moon Count: 10 Enemies · Air Drops: 1-3 Days · Biome Loot Stage: High · POI Loot Stage: High · Loot Respawn Days: 5 · Loot Timer: 50% · Loot Bag Drop: 150% · Loot Abundance: 125% · Mining Yield: 125% · Crop Yield: 125% · Resource Yield: 125% · Seed Drop: 125% · Crop Growth: 150% · Crafting Timer: 150% · Dew Collector Time: 150% · Apiary Time: 150% · Item Degradation: Low · Trader Hours: BM Closed · Global Trader Stage: High · Quests Per Day: 5 · Vehicle Fuel Usage: 85% · Vehicle Entity Damage: 150% · Vehicle Self Damage: 85% · Celebrate Kills: Headshot Only · Big Heads: Yes · Tiny Zombies: Yes · Gravity: 60% | AAAJABJACJADJAEIARFAGI… |
| Dumpster Diver Official preset · rated 4/10 Turning garbage into greatness! It's not hoarding if you use it. | Encumbrance Slots: Disabled · Day Enemy Density: Very Low · Night Enemy Density: Very Low · Workstations In The Wild: 100% · Air Drops: Every Day · Loot Respawn Days: 5 · Loot Bag Drop: 200% · Loot Abundance: 300% · Resource Abundance: 150% · Magazine Abundance: 50% · Mining Yield: None · Crop Yield: None · Resource Yield: 25% · Seed Drop: None · Smelter Type: Recipes · Crafting Yield: 200% · Scrapping Yield: 125% · Trader Hours: BM Closed · Intro Challenges: No | AAUABUCGCCCVLCABCXBDMK… |
| Legacy Survival Official preset · rated 4/10 Old-school survival with modern consequences. | Run Speed: 110% · Stamina Usage: 75% · Death Penalty: Injured · New Player Buff: No · Encumbrance Slots: Disabled · Jar Refund: 100% · Max Enemy Tier: Radiated · Day Enemy Density: Medium · Day Enemy Respawn: Slow · Night Enemy Density: Medium · Night Enemy Respawn: Slow · AI Smell Mode: Jog · Zombie Rage: None · Zombie Digging: No · Zombies Eat Animals: No · Biome Progression: No · Workstations In The Wild: 50% · Storm Warning: No · Mark Air Drops: No · Loot Respawn Days: 5 · Medical Abundance: 85% · Currency Abundance: 125% · Crop Yield: 150% · Seed Drop: 150% · Crafting Progression: No · Magazine Progress: None · Smelter Type: Recipes · Dew Collector Time: 150% · Global Trader Stage: High · Trader Item Count: High · Vending Item Count: High · Sell Price: 125% · Quests: No · Intro Challenges: No · Intro Quest: No · Trade Routes: No | AAHIAJDBACAPAAUAAMLBRE… |
| Disaster Film Official preset · rated 5/10 Catastrophes stack faster than you can fix them. | Death Loss Count: 1-5 · Death Degradation: Both · Death Degradation Amount: 25% · Infection Rate: 125% · Zombies Eat Animals: No · Storm Frequency: 500% · Loot Abundance: 200% · Medical Abundance: 150% · Magazine Abundance: 75% · Item Degradation: Very High · Repair Degradation: 25% · Vehicle Self Damage: 150% | AAXBAYDAZFBDFBVACFHDAK… |
| Caveman Life Official preset · rated 6/10 Survive an apocalypse where tools peaked at sticks. | Ranged Damage: 50% · Melee Damage: 150% · Day Animal Respawn: Very Fast · Night Animal Respawn: Very Fast · Biome Progression: No · Max Tech Type: Tech 0 · Air Drops: Disabled · Allow Map: No · Allow Compass: No · Crop Yield: None · Seed Drop: None · Vending Enabled: No · Trading Dialog: No · Intro Challenges: No · Electrical Output: 25% | AAADABJBTFGBFCDACWBCAA… |
| Dying World Official preset · rated 6/10 Resources are fading, and you're not far behind. | Jar Refund: None · Day Animal Respawn: Very Slow · Night Animal Respawn: Very Slow · Air Drops: Disabled · Loot Respawn Days: Disabled · Loot Bag Drop: None · Seed Drop: None · Dew Collector Time: None · Repair Method: None · Trader Item Count: Very Low · Vending Item Count: Very Low · Trader Reset: 14 Days · Vending Reset: 14 Days · Challenges: No · Quests: No · Intro Quest: No | AAMABTBGBBCAACXADMADOA… |
| Undead Matinee Official preset · rated 6/10 A melee focused, vintage movie inspired mode with slower zombies, swarming numbers, and scarce ammo. | Ranged Damage: 75% · Melee Damage: 125% · Block Damage: 85% · Terrain Damage: 85% · Headshot Multiplier: 125% · Player Damage In: 150% · Walk Speed: 110% · Run Speed: 70% · Crouch Speed: 110% · Stamina Regen: 125% · Stamina Usage: 50% · Death Penalty: Injured · Lose On Death: All · Death Loss Count: 1-5 · Death Degradation: Both · Death Degradation Amount: 15% · Infection Rate: 150% · New Player Buff: No · Jar Refund: 40% · Day Enemy Density: Medium · Day Enemy Respawn: Fast · Night Enemy Density: Medium · Night Enemy Respawn: Fast · Enemy Damage Dealt: 200% · Entity Damage In: 75% · Headshot Mode: Headshot Finisher · Zombie Night Speed: Walk · Zombie Feral Speed: Walk · Zombie BM Speed: Jog · Zombie Feral Sense: Day · AI Smell Mode: Jog · Zombie Rage: 100% · Global Game Stage: High · Biome Game Stage: High · Workstations In The Wild: 30% · Blood Moon Count: 16 Enemies · Air Drops: 1-7 Days · Storm Frequency: 200% · Loot Timer: 75% · Food Abundance: 50% · Drink Abundance: 50% · Medical Abundance: 50% · Ammo Abundance: 25% · Armor Abundance: 50% · Melee Abundance: 150% · Ranged Abundance: 25% · Magazine Abundance: 75% · Item Degradation: High · Repair Degradation: 15% · Trader Reset: 5 Days · Vending Reset: 5 Days | AAAFABIACGADGAEIARJAGH… |
| 7 Days Later Official preset · rated 7/10 A modern movie inspired mode with chaotic hordes of fast-moving zombies. | Ranged Damage: 85% · Melee Damage: 85% · Block Damage: 85% · Terrain Damage: 85% · Player Damage In: 150% · Death Penalty: Injured · Lose On Death: Carried Only · Death Loss Count: 1-5 · Death Degradation: Both · New Player Buff: No · Day Enemy Density: Medium · Day Enemy Respawn: Fast · Night Enemy Density: Medium · Night Enemy Respawn: Fast · Zombie Day Speed: Run · Zombie Night Speed: Run · Zombie Feral Speed: Run · Zombie BM Speed: Run · Zombie Feral Sense: Night · Zombie Rage: 50% · Blood Moon Count: 16 Enemies · Blood Moon Warning: Evening | AAAGABGACGADGARJBACAWF… |
| Madmole's Mayhem Official preset · rated 8/10 Fewer supplies, harsher penalties, and constant pressure. Madmole… It smells good! | Ranged Damage: 85% · Melee Damage: 85% · Block Damage: 85% · Death Penalty: Injured · Lose On Death: All · Death Loss Count: 1-10 · Death Degradation Amount: 20% · New Player Buff: No · Jar Refund: 70% · Day Enemy Density: Medium · Day Enemy Respawn: Fast · Night Enemy Density: Medium · Night Enemy Respawn: Fast · Enemy Damage Dealt: 125% · Enemy Block Damage: 125% · BM Block Damage: 125% · Zombie Day Speed: Jog · Zombie Feral Speed: Nightmare · Zombie BM Speed: Nightmare · AI Smell Mode: Nightmare · Global Game Stage: High · Biome Game Stage: High · Workstations In The Wild: 20% · Blood Moon Count: 16 Enemies · Drink Abundance: 50% · Medical Abundance: 50% · Ammo Abundance: 50% · Resource Abundance: 50% · Armor Abundance: 50% · Currency Abundance: 75% · Trader Hours: BM Closed | AAAGABGACGBACAWBAXCAZE… |
| Bite Club Official preset · rated 9/10 Respawning is for cowards in this hardcore, perma-death mode. One life left; use it wisely. | Ranged Damage: 85% · Melee Damage: 85% · Block Damage: 85% · Terrain Damage: 85% · Player Damage In: 150% · Run Speed: 120% · Death Penalty: Permanent Death · Infection Rate: 150% · Zombie Day Speed: Jog · Zombie Feral Sense: Night · AI Smell Mode: Sprint · Zombie Rage: 50% · Blood Moon Count: 16 Enemies · Storm Frequency: 150% · Loot Respawn Days: Disabled · Loot Abundance: 50% · Trading Enabled: No | AAAGABGACGADGARJAHJBAD… |
Server settings (serverconfig.xml)
A dedicated server reads 69 more settings from serverconfig.xml. Sandbox options reach it through the single SandboxCode setting; the rest are below with the value the file ships with.
Server representation
| Setting | Shipped value | What it does |
|---|---|---|
ServerName | My Game Host | Whatever you want the name of the server to be. |
ServerDescription | A 7 Days to Die server | Whatever you want the server description to be, will be shown in the server browser. |
ServerWebsiteURL | (empty) | Website URL for the server, will be shown in the server browser as a clickable link |
ServerPassword | (empty) | Password to gain entry to the server |
ServerLoginConfirmationText | (empty) | If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi |
Region | NorthAmericaEast | The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania |
Language | English | Primary language for players on this server. Values: Use any language name that you would users expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German" |
Networking
| Setting | Shipped value | What it does |
|---|---|---|
ServerPort | 26900 | Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. |
ServerVisibility | 2 | Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. |
ServerDisabledNetworkProtocols | SteamNetworking | Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly |
ServerMaxWorldTransferSpeedKiBs | 512 | Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. |
Slots
| Setting | Shipped value | What it does |
|---|---|---|
ServerMaxPlayerCount | 8 | Maximum Concurrent Players |
ServerReservedSlots | 0 | Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level |
ServerReservedSlotsPermission | 100 | Required permission level to use reserved slots above |
ServerAdminSlots | 0 | This many admins can still join even if the server has reached MaxPlayerCount |
ServerAdminSlotsPermission | 0 | Required permission level to use the admin slots above |
Admin interfaces
| Setting | Shipped value | What it does |
|---|---|---|
WebDashboardEnabled | false | Enable/disable the web dashboard |
WebDashboardPort | 8080 | Port of the web dashboard |
WebDashboardUrl | (empty) | External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port |
EnableMapRendering | false | Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map. |
TelnetEnabled | true | Enable/Disable the telnet |
TelnetPort | 8081 | Port of the telnet server |
TelnetPassword | (empty) | Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface |
TelnetFailedLoginLimit | 10 | After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface |
TelnetFailedLoginsBlocktime | 10 | How long will the block persist (in seconds) |
TerminalWindowEnabled | true | Show a terminal window for log output / command input (Windows only) |
Folder and file locations
| Setting | Shipped value | What it does |
|---|---|---|
AdminFileName | serveradmin.xml | Server admin file name. Path relative to UserDataFolder/Saves |
UserDataFolder | absolute_path | Use this to override where the server stores all user data, including RWG generated worlds and saves. Do not forget to uncomment the entry! |
Other technical settings
| Setting | Shipped value | What it does |
|---|---|---|
ServerAllowCrossplay | false | Enables/Disables crossplay, crossplay servers will only be found in searches and joinable if sanctions are not ignored, and have a default or fewer player slot count |
EACEnabled | true | Enables/Disables EasyAntiCheat |
IgnoreEOSSanctions | false | Ignore EOS sanctions when allowing players to join |
HideCommandExecutionLog | 0 | Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything |
MaxUncoveredMapChunksPerPlayer | 131072 | Override how many chunks can be uncovered on the in-game map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time |
PersistentPlayerProfiles | false | If disabled a player can join with any selected profile. If true they will join with the last profile they joined with |
MaxChunkAge | -1 | The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). |
SaveDataLimit | -1 | The maximum disk space allowance for each saved game in megabytes (MB). Saved chunks may be forcibly reset to their original states to free up space when this limit is reached. Negative values disable the limit. |
World
| Setting | Shipped value | What it does |
|---|---|---|
GameWorld | Navezgane | "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "Pregen06k01", "Pregen06k02", "Pregen08k01", "Pregen08k02", ...) |
WorldGenSeed | MyGame | If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it |
WorldGenSize | 6144 | 6144, 8192, 10240 If GameWorld = RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. |
GameName | MyGame | Whatever you want the game name to be (allowed [A-Za-z0-9_-. ]). This affects the save game name as well as the seed used when placing decoration (trees etc.) in the world. It does not control the generic layout of the world if creating an RWG world |
GameMode | GameModeSurvival | GameModeSurvival |
Difficulty
| Setting | Shipped value | What it does |
|---|---|---|
PlayerSafeZoneLevel | 5 | If a player is less or equal this level he will create a safe zone (no enemies) when spawned |
PlayerSafeZoneHours | 5 | Hours in world time this safe zone exists |
Game Rules
| Setting | Shipped value | What it does |
|---|---|---|
BuildCreate | false | cheat mode on/off |
BedrollDeadZoneSize | 15 | Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll dead zone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. |
BedrollExpiryTime | 45 | Number of real world days a bedroll stays active after owner was last online |
AllowSpawnNearFriend | 2 | Can new players joining the server for the first time select to join near any friend playing at the same time? 0 = Disabled, 1 = Always, 2 = Only near friends in forest biome |
CameraRestrictionMode | 0 | 0 = Players can freely swap between first and third person camera modes, 1 = Restricted to first person, 2 = Restricted to third person |
Performance related
| Setting | Shipped value | What it does |
|---|---|---|
MaxSpawnedZombies | 64 | This count covers the entire world. It is scaled based on use case (x1.9 blood moons, x2.1 sleepers). Changing this setting can have a huge impact on performance. |
MaxSpawnedAnimals | 50 | If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. |
ServerMaxAllowedViewDistance | 12 | Max view distance a client may request (6 - 12). High impact on memory usage and performance. |
MaxQueuedMeshLayers | 1000 | Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time |
Multiplayer
| Setting | Shipped value | What it does |
|---|---|---|
PartySharedKillRange | 100 | The distance you must be within to receive party shared kill XP and quest party kill objective credit. |
PlayerKillingMode | 3 | Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) |
Land claim options
| Setting | Shipped value | What it does |
|---|---|---|
LandClaimCount | 5 | Maximum allowed land claims per player. |
LandClaimSize | 41 | Size in blocks that is protected by a keystone |
LandClaimDeadZone | 30 | Keystones must be this many blocks apart (unless you are friends with the other player) |
LandClaimExpiryTime | 7 | The number of real world days a player can be offline before their claims expire and are no longer protected |
LandClaimDecayMode | 0 | Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). |
LandClaimOnlineDurabilityModifier | 4 | How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x |
LandClaimOfflineDurabilityModifier | 4 | How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x |
LandClaimOfflineDelay | 0 | The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 |
Dynamic mesh
| Setting | Shipped value | What it does |
|---|---|---|
DynamicMeshEnabled | true | Is Dynamic Mesh system enabled |
DynamicMeshLandClaimOnly | true | Is Dynamic Mesh system only active in player LCB areas |
DynamicMeshLandClaimBuffer | 3 | Dynamic Mesh LCB chunk radius |
DynamicMeshMaxItemCache | 3 | How many items can be processed concurrently, higher values use more RAM |
Twitch
| Setting | Shipped value | What it does |
|---|---|---|
TwitchServerPermission | 90 | Required permission level to use twitch integration on the server |
TwitchBloodMoonAllowed | false | If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. |
Sandbox options
| Setting | Shipped value | What it does |
|---|---|---|
SandboxCode | AAAJABJACJADJARFBNC | Currently set to the default difficulty of Adventurer. This code can be changed by starting the new game screen, clicking on the sandbox options button, adjusting the options, and then using the copy code button to paste it here. Code example: AAAJABJACJADJARFBNC |
Questions
What are sandbox options in 7 Days to Die?
The custom game settings of the new-game screen: 165 options in 8 tabs, from player damage and zombie speed to loot, crafting, traders and quests. Presets fill them all at once.
How do I use sandbox options on a dedicated server?
Set the options here or in the game, copy the sandbox code and put it in serverconfig.xml as the value of SandboxCode. The server applies it when it creates a new game.
What is a sandbox code?
A short string of letters that holds every option set away from its default: "A", then three letters per option (two for the option, one for its choice). An empty code ("A") means all defaults.