Healer challenges
10 challenges in the Advanced tab of the challenges screen. Redeeming them all gives the group reward.
Craft Splint
Splints are used to treat Sprained or Broken Limbs, helping them to heal more quickly.
Be careful, you can easily Reinjure the limb until it fully heals.
Craft some Splints.
- Craft 10×
Splint
Reward: 1,000 XP
Craft First Aid Bandage
Enemy attacks can make the player Bleed. Bleeding is a Debuff that causes the player to lose health steadily until it is Treated, the bleeding stops on its own, or on Death.
Bandages are a basic Medical item that stops Bleeding, while First Aid Bandages are an improved version of Bandages that stop the Bleeding, and restore some lost Health. They can also be used to treat an Abrasion.
Craft some First Aid Bandages.
- Craft 10×
First Aid Bandage
Reward: 1,000 XP
Heal Bleeding
Stop some Bleeding Debuffs.
To stop Bleeding, use a First Aid Bandage from your toolbelt by selecting it and pressing [Primary]. Some other Medical items will also stop Bleeding.
To use a First Aid Bandage or other Medical item from your inventory, select it and activate the Use Quick Action [Left].
You can use some Medical items on other players by using [Secondary] with the item selected on your Toolbelt item.
- Cure 5× BleedingCure with:
Reward: 2,000 XP
Heal Infection
Treat Infections.
Attacks from Zombies and Animals have a chance to cause an Infection. Wearing Armor reduces the chance of Infection and other Critical Injuries.
Honey, Herbal Antibiotics, and Antibiotics are used to treat an Infection. Use one from your toolbelt by selecting it and pressing [Primary].
To use one from your inventory, select it and press the Use Quick Action [Left].
- Cure 5× Mild InfectionCure with:
Reward: 5,000 XP
Heal Dysentery
Treat Dysentery.
Eating and Drinking are a necessity but may have a hidden cost. Some Food and Drinks have a chance to give the player Dysentery.
Levels of the Iron Gut perk increases the chance to avoid contracting Dysentery.
Dysentery causes Diarrhea which dehydrates you and slows down the rate at which you regenerate Stamina and Health.
Goldenrod Tea and Pure Mineral Water will treat Dysentery.
- Cure 5× DysenteryCure with:
Reward: 5,000 XP
Heal Broken Leg
Treat Broken Legs.
Broken Legs are a Critical Injury you can receive in Combat or by Falling too far.
A Broken Leg reduces your movement speed and damages you when you Jump or Fall, making you easier prey for faster Enemies.
Treat a Broken Leg by using a Splint or Plaster Cast.
After being treated, Running, Jumping and Falling cause the Recovery Time to increase.
- Cure 5× Broken LegCure with:
Reward: 5,000 XP
Heal Broken Arm
Treat Broken Arms.
Broken Arms are a Critical Injury sustained in Combat.
A Broken Arm reduces your Attack Speed and Reload Speed. Power Attacks in melee with a Broken Arm will damage you and increase the Recovery Timer.
Treat a Broken Arm by using a Splint or Plaster Cast.
- Cure 5× Broken ArmCure with:
Reward: 5,000 XP
Heal Concussion
Treat Concussions.
A Concussion is a Critical Injury inflicted on the player during Combat.
Concussions reduce your Attributes and Perk levels. While you are Concussed, being Attacked can cause the Recovery Time to increase. You'll also have Dizzy Spells that affect your hearing and vision.
Treat a Concussion by using Painkillers.
- Cure 5× ConcussionCure with:
Reward: 5,000 XP
Heal Fatigued
Treat Fatigue.
Fatigue is a Critical Injury gained by taking Damage from Enemies.
Being Fatigued increases the amount of Damage you receive from Enemies.
Treat Fatigue by using Vitamins.
- Cure 5× FatiguedCure with:
Reward: 5,000 XP
Heal Laceration
Treat Lacerations.
Lacerations are a type of Critical Injury received in Combat.
A Laceration reduces your Max Health and increases the chance for attacks from Enemies to cause Bleeding.
Treat Lacerations by using a First Aid Kit or Sewing Kit.
- Cure 5× Deep LacerationCure with:
Reward: 5,000 XP
Reward loot groups
A loot reward that names several groups picks one of them at random, then rolls one item from it at the quest's loot stage. The chance of each item per roll comes from 4,000 rolls of the game's loot tables; the count is the usual stack size.
Skill Magazines
24 possible items: Knife Guy, Pack Rat Magazine, Explosive Magazine, Southern Farming…
| Item | Stage 1 | Count |
|---|---|---|
| 4.8% | 2 | |
| 4.8% | 2 | |
| 4.5% | 2 | |
| 4.5% | 2 | |
| 4.5% | 2 | |
| 4.4% | 2 | |
| 4.4% | 2 | |
| 4.4% | 2 | |
| 4.3% | 2 | |
| 4.2% | 2 | |
| 4.2% | 2 | |
| 4.1% | 2 | |
| 4.1% | 2 | |
| 4.1% | 2 | |
| 4.1% | 2 | |
| 4.1% | 2 | |
| 4% | 2 | |
| 4% | 2 | |
| 3.9% | 2 | |
| 3.9% | 2 | |
| 3.9% | 2 | |
| 3.8% | 2 | |
| 3.7% | 2 | |
| 3.6% | 2 |